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Savegames can't be named (meaning you can have only a single savefile unless you manually rename your save file and overwrite it later). Multiplayer build is extremely experimental: expect crashes, maps not loading and issues when joining some servers.
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Framerate is unstable, in certain circumstances it can even drop drastically. VitaRTCW is still extremely experimental: If you want to install translations in Italian/French/Spanish/German, grab the relative files from here: and overwrite all files in ux0:data/iortcw/main. Move pak0.pk3, sp_pak1.pk3 and sp_pak2.pk3 and all the mp_*.pk3 files from your RTCW files (Tested with Steam data files) to ux0:data/iortcw/main. Install the vpk and data files (if manually installing data files, extract the zip folder in ux0:data) Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler - or die trying. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. We need to check what happens when sv_World War II rages and nations fall. Set sv_wwwFallbackURL "" // URL to send to if an http/ftp fails or is refused client side Set sv_wwwDlDisconnected "0" // tell clients to perform their downloads while disconnected from the server Set sv_wwwBaseURL " " // base URL for redirection Set sv_wwwDownload "1" // toggle to enable web download
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Set sv_allowDownload "1" // global toggle for both legacy download and web download Set sv_dl_maxRate "42000" // increase/decrease if you have plenty/little spare bandwidth Set sv_maxRate "25000" // 10000 standard but poor for ET (0: unlimited) So sv_and restarts once it's finished (maybe because it was corrupted) in a loop. Interestingly, the official server had some DNS issues resulting in being unavailable.
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